Mtg: Put a 20/20 Flying Indestructible Creature Into Play on Turn Two
Here’s an easy combo to get a 20/20 creature that has flying and is indestructible on the second turn.
It only take three cards! Take a look and see how you too can do it! Not to mention, this article shows you how to take that combo and turn it into a second turn win combo!
Alright, so if you’ve come this far, you want to see this combo, right? Well, it’s as straight forward as they come and you may have already heard about it from other sources. I thought I’d lay it out for those who wanted to see it all in one piece. So, here goes!
Lay this land from Coldsnap down on the first turn. Believe it or not, this card was selling for about a dollar a few weeks ago and is now going as high as $40.00! Get yours while you still can!
Throw down a Swamp and get ready to kick some butt.
Dark Ritual will add three black mana to your mana pool. You only need two of it to play the next card though…
As soon as you get Vampire Hexmage into play, sacrifice it and take all the counters off of Dark Depths. You then get a 20/20 flying creature that’s indestructible. Not much to stop you now!
However, sometimes you can run into things like Pacifism or some other annoying card that will make that 20/20 look like a joke. So, instead of waiting for turn three to attack, why not just win on turn two? You’ll need two more cards, but that isn’t too tough to get.
Use that extra black mana to play another Dark Ritual. Now you’ve got three black mana again. However, you only need two black mana for the next move.
Well, there you have it. They take twenty damage and you gain twenty life. Game over. You win. Amazing. It’s hard to imagine that Wizards made such a ridiculous two card combo. I think that they just missed this one during development…
Anyway, I hope this article helps you out! Thanks for reading!