Mtg: Put a 20/20 Flying Indestructible Creature Into Play on Turn Two

Mtg: Put a 20/20 Flying Indestructible Creature Into Play on Turn Two

Here’s an easy combo to get a 20/20 creature that has flying and is indestructible on the second turn.

It only take three cards! Take a look and see how you too can do it! Not to mention, this article shows you how to take that combo and turn it into a second turn win combo!

Alright, so if you’ve come this far, you want to see this combo, right? Well, it’s as straight forward as they come and you may have already heard about it from other sources. I thought I’d lay it out for those who wanted to see it all in one piece. So, here goes!

First Turn

Lay this land from Coldsnap down on the first turn. Believe it or not, this card was selling for about a dollar a few weeks ago and is now going as high as $40.00! Get yours while you still can!

Second Turn

Throw down a Swamp and get ready to kick some butt.

Dark Ritual will add three black mana to your mana pool. You only need two of it to play the next card though…

As soon as you get Vampire Hexmage into play, sacrifice it and take all the counters off of Dark Depths. You then get a 20/20 flying creature that’s indestructible. Not much to stop you now!

However, sometimes you can run into things like Pacifism or some other annoying card that will make that 20/20 look like a joke. So, instead of waiting for turn three to attack, why not just win on turn two? You’ll need two more cards, but that isn’t too tough to get.

Use that extra black mana to play another Dark Ritual. Now you’ve got three black mana again. However, you only need two black mana for the next move.

Well, there you have it. They take twenty damage and you gain twenty life. Game over. You win. Amazing. It’s hard to imagine that Wizards made such a ridiculous two card combo. I think that they just missed this one during development…

Anyway, I hope this article helps you out! Thanks for reading!

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Mike1229, posted this comment on Oct 20th, 2009

currently running the combo.
was accidentaly running the combo before I realized the cards worked together lol.
my vamp. deck is getting scary.

Mike1229, posted this comment on Oct 20th, 2009

haha and about 3 weeks ago I traded my extra dark depths for a lord of atlantis and a path to exile. i thought i got the good end of that deal… uuuuuhhhhhggggg.

monoman, posted this comment on Nov 26th, 2009

Wow, you are right. Thank you for showing me this.

Admit one, posted this comment on Jun 29th, 2010

Probably the greatest combo in MtG. Definitely the coolest.

buttbazooka, posted this comment on Dec 30th, 2010

booo hissss. Why am I just learning this now. They are so pricey!

james, posted this comment on Apr 2nd, 2012

I run it turn one swamp turn two swamp lightning greaves (equip creature haste and shroud) equip cost 0 turn three dark depths and hex mage equip swing 20/20 flyer and to protect against ynsummon effecta on the token have a not of thia world in hand which countera target spell that targets a creature u control if there power is more than 7 u cast it for free

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