MTG: The Horror of MTG 2010
The rule changes for the new set are out of control! Hear just why these changes aren’t what MTG player want!
So, I was like everyone else- excited for the new core set. MTG 2010! How could you go wrong? It seemed like they were going back to the basics with this one. It was going to be awesome!
Well I was wrong! The set comes out in a month, but the new rule updates are out today. They did horrible things. They’re unspeakable… But I’m going to talk about them anyway! Some changes are ok, but I’ll touch on some possible problems there might be.
Problem One: The new terminology!
There are many changes in terminology in the new set. Removed cards are now exhiled cards, spells aren’t played, they’re cast, and there is no longer the “in-play” zone, but only the “battlefield”. These changes are somewhat minor and don’t present a large problem to game play. In fact, it isn’t that bad.
The reason I comment on this at all is that it seems to be a lot of new words for something that seemed to already work fine. If it ain’t broke, don’t fix it! MTG staff said it was because some players were confused about things, but really, I’ve never met anyone who was confused about anything other the things being “put into play” vs. “played”. It will clear some things up, but overall seems unecessary.
The only problem this could present is that it will detur less nerdy players. My girl friend plays MTG, but only because it’s fun. She doesn’t like the “nerd” aspect of it. Adding these new terms, no offense, does make the game seem more nerdy and more like some RPG. Some may like it, and some may not. Overall, not the worst change.
Problem Two: Stats, stats, and more stats!
So lifelink and deathtouch are becoming static abilities. This is something that once again isn’t super terrible, but presents some problems. You can’t have multiple instances of each now, which sucks. Multiple lifelink was really cool and still made sense. It’s just more junk to remember. Static abilities make the game harder for new players! One way MTG is justifying many of these changes is that the game will be easier for casual and new players, so why then do something that’s in direct opposition to their reasoning? That’s crazy and makes no sense. Well, let’s move on. I’m getting into the big stuff now though, so be warned! Get ready for the storm.