MTG – Top 10 World Enchantments
Taking a look at the best world enchantments ever printed!
World Enchantments are something that many new MTG players aren’t familiar with. They function similar to how legendary permanents do. When another world enchantment comes into play (it does not have to have the same name) the oldest one is destroyed and the newest one to come into play remains in play. So in other words, there can only be one world enchantment in play at a time. There aren’t many of these, but there are certainly some good ones and some bad ones. Let’s take a look at the good ones.
(All pictures come from www.magiccards.info)
#10 Eye Of Sungularity
This card ensures that you won’t see more than one of anything (except basic lands). The card Leyline Of Singularity was based off this card. This card can be used to eliminate combos or simply get a bit more control in the game. The illustration reminds me of Mortal Combat or Street Fighter. Anyway, this card is pretty powerful, and this is reinfroced by it’s baby, Leyline Of Singularity. Why mimic a card unless it was awesome?
Although this card isn’t someting that can be used all the time, when you are facing some creatures with flying, this card does more than save the day. This card makes flying creatures incredibly useless. They become weaker than regular creatures. This is a card that can be slipped into any red deck to deal with pesky flying creatures (similar to Spidersilk Armor in a green deck, though much more effective!).
#8 Bazaar Of Wonders
This card is a great way to stop your opponent from playing a Blaze, Fog, Counterspell, or Terror ever again. Just make sure one is in the graveyard and then play this card. Not only that, but if you put this in a mill deck and mill a couple cards you may be able to take out an opponent’s combo with this.
#7 Tombstone Stairwell
This is another card that isn’t always a great play, but in the right situations can win the game. This card belongs in those decks that use Buried Alive and other methods to dump creatures in your own graveyard. Of course, as long as you have your graveyard filled with more creatures than your opponent, you will have a creature advantage. In the right deck, this card can win the game as soon as one turn after you play it. Sure your opponent gets some zombie tokens too, but as long as you have more (or some effects that boost your creatures), you’ll smash through their defenses. A powerful card indeed.